I’ll take things that never happened for 500 please, Alex. So, roughly 614 in 1 trevigintillion would get this result. So, 18 people in a thousand would get this result.Īs for not getting any ancients in 1600 reforges…Ĭhance that reforging a legendary will result in an ancient = (1/10)Ĭhance that reforging a legendary will not result in an ancient = (9/10)Ĭhance that reforging X legendaries will result in none of them being ancient = (9/10)^XĬhance that reforging 1600 legendaries will result in none of them being ancient = (9/10)^1600 = 0.000000000000000000000000000000000000000000000000000000000000000000000000006138 Yeah and unless you play a support, then 99 of the time, you augment with your class’s main stat. Anyway, let’s go with that…Ĭhance that reforging a legendary will result in a primal = (1/400)Ĭhance that reforging a legendary will not result in a primal = (399/400)Ĭhance that reforging X legendaries will result in none of them being primal = (399/400)^XĬhance that reforging 1600 legendaries will result in none of them being primal = (399/400)^1600 = 0.018 You can augment an item infinite times, and it will always keep the last augment you used. If we assume you had 8000 of each bounty material (as opposed to 8000 in total), to be able to use them you would also have needed 80,000 Forgotten Souls. The Cube recipe for reforging a legendary costs 5 of each Bounty material and 50 Forgotten Souls.
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